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~ Wizards ~

Social Profile:

"Wizard" is a generic label given to a group of men who have devoted their life to scholarly and physical research into mystical arts. The Gifted, their more appropriate moniker, can be an individual from any race that was born with an inherent ability to use magic.

When a child exhibits magical powers, a gatherer is sent from the nearest brotherhood to change the child’s life. He is initiated into the Brotherhood of Gifted and is trained to wield his powers.

As a child learns to be a magic user, he goes through various phases:

    • Novice: a student learning the basics of science, magic, and elemental world.

    • Journeyman: a student following an older brother.

    • Apprentice: a gatherer and mentor to novices.

    • Warlock: warrior practicing the battle arts.

    • Mage: scholar and aristocrat learning the intricacies of knowledge.

    • Sorcerer: integration of the storm-like warlock and pacifistic mage.

    • Wizard: full magic wielder.

The Gifted are located in monasteries throughout Fantastyk. Typically those who exhibit powers in certain realms reside in monasteries adjacent to pockets of power (i.e., a Gifted whose power is rooted in fire lives in the high volcanic mountain monastery of Novodech).

The capitol and largest monastery is Lorganth.

The Gifted are not to be confused with entities that possess specific magical abilities. Those races include Fairies, Elves, Dragon Charges, Frostlings, Mermen, Gnomes, and others.

Physical Profile:

A social stigma was created that all magic users are old men. To the contrary, because Gifted can be any race, they can have any physical attribute. While it takes a lifetime to become a Wizard, a Warlock is the epitome of maleness. Wizards are typically the only brothers that leave the safe confines of the monasteries so it is conceivable how the rumors began. Wizards represent the entire Gifted community.

Natural/Supernatural Profile:

Gifted have the ability to wield magic. They encompass all realms of magic including:

    • Air: control over the element of air – found often with water

    • Water: control over the element of water – found often with air

    • Fire: control over the element of fire – found often with earth

    • Earth: control over the element of earth – found often with fire

    • Healing: ability to preserve and heal living things

    • Psionics: ability to conduct magic of the mind

    • Necromancy: ability to conduct magic revolving around death (not necessarily evil)

Gifted are typically advanced in a realm, proficient in another, and average in others. For example, a Mage may be advanced in air, proficient in water, and can cast simple spells in the other realms.

Psychological Profile:

Other than Warlocks, gifted are generally excellent listeners and passive by nature. They are taught to appreciate life and the intricacies of Fantastyk.

Warlocks, because of their training are taught to harness the raw energy of battle.